Working with Sprite Sheets in Unity | by Joseph Maurer | Geek Tradition


Sprites are an important a part of engaged on a sport in Unity. A part of that’s how do you go about slicing a sprite that accommodates a number of photographs inside it. I’m going to spend a while going by a primary instance of easy methods to cut up a sprite and hook it as much as an animation 2D platform sport! Let’s get began!

To begin you will want to amass a sprite sheet from someplace. Here’s a hyperlink to the place I acquired the platform character for this undertaking.

As soon as imported into Unity, you will have to splice the sprite. You are able to do this in a variety of methods, however I counsel beginning by seeing if Unity can routinely work out every of the photographs. To do that, use automated mode as pictured under.

As soon as completed, you will note a lightweight gray field round every of the photographs within the sheet. Hit Apply and let Unity work the magic behind the scenes to chop every picture right into a usable asset. You’ll know it’s achieved when you may increase the sheet and see every picture appended. One thing like this:

At this level, you can begin making your animations in your character. In my primary instance, this simply concerned swapping the sprites on every potential state to be the right picture.

Professional tip: Expose a lot of variables inside your Animator in order that it’s simple to inform your participant easy methods to transfer!

And then you definitely’re achieved! You now have a simple technique to management your participant in code as a way to make a cool sport!

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